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Far Cry 5 Review – A Fanatical Attention to Detail

Far Cry 5 Ubisoft When I first booted up Ubisoft’s new open-world, first-person shooter, Far Cry 5, I knew that it was something special. The introduction, which has you as a nameless law enforcement rookie riding along in a helicopter, sets the tone for the game perfectly. You accompany a couple of Sheriff’s Deputies and a rather righteous Federal Marshall Continue Reading...
 
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Rust Review – If You Have Lots of Time, Rust Has a Place For it

  Rust Facepunch Studios Rust recently exited Early Access. It’s one of those indie survival titles that has become synonymous with the term “toxic community.” Basically, if you mention that term and “game” people will know that you’re most likely referring to Rust. I remember booting up my first game back in 2014 and trying it out with a regular Continue Reading...
 
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Surviving Mars Review – A Great Colony-Building Title for Space Geeks

Surviving Mars Haemimont Games/Paradox Interactive First off, I’ve never been a huge city-builder/colony management type of gamer. I’ve always been more of a turn-based or real-time strategy guy. I like having control over a kingdom/space empire (fantasy or science fiction genres respectively) and the ability to determine my faction’s destiny against others. However, when I first saw the new space Continue Reading...
 
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Stellaris: Apocalypse DLC Review – Is That a Moon…Or…?

  Stellaris: Apocalypse DLC Paradox Interactive I’ve been playing 4X space strategy games for as long as I remember. Master of Orion 2 stands out to most people as the absolute pinnacle of the genre, even today. Fortunately (or unfortunately, depending on how you look at things), there has been a steady stream of space strategy games that have inundated Continue Reading...
 
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Hunt: Showdown First Impressions – A Horrifically Promising Diamond Emerging From the Rough

Hunt: Showdown Crytek Quite a while back, a gamer friend of mine hipped me to a survival horror title that really seemed intriguing. Hunt: Showdown as it is known, was very early in development at the time, and although I saw its promise it was way too rough to be released as an Alpha. Interestingly enough, around that same time Continue Reading...
 
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