California reesident Douglas Ladore is suing Sony for alleged false advertising on their PS4 game, Killzone: Shadow Fall.
Ladore’s case is based around the fact that Killzone: Shadow Fall was stated to be able to run on a scaled 1920×1080 resolution, or a 1080p resolution, when in fact the multiplayer function of the game only runs on a 960×1080 resolution.
In light of this discovery, Killzone’s developer, Guerilla Games, sent representative Poria Torkan to reach out on their website, explaining the game’s visual technical solution.
“In both [single-player] and [multiplayer], Killzone: Shadow Fall outputs a full, unscaled 1080p image at up to 60 [frames per second],” Torkan wrote. “Native is often used to indicate images that are not scaled; it is native by that definition. In Multiplayer mode, however, we use a technique called ‘temporal reprojection,’ which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.”
Torkan further explains that temporal reprojection is at fault for the slightly blury images.
“Temporal reprojection is a technique that tracks the position of pixels over time and predicts where they will be in future. These ‘history pixels’ are combined with freshly rendered pixels to form a higher-resolution new frame.”
The lawsuit persists that temporal reprojection is indeed not the native 1080p Sony has promised and has a payout of over 5 million dollars. The suit will be filed by Edelson PC, someone Sony has experience dealing with on the legal front after a lawsuit against Sony and EA over multiple failed deliveries of Battlefield 1943 for those who purchased Battlefield 3 on PS3.
With everything being said and done, we’ll have to wait to see if Sony can persevere through this battle, or if history repeats itself once again.